Friday, December 31, 2010

Getting ready for molehill part 1

I was over at theflashblog, and saw the video that had an interview of Thibault Imbert. In part of his interview he talks about how we as flash developers should prepare for molehill. One of the things i took to heart was the learning of Opengl es. I want to make sure I know my stuff so when the beta comes out I will be able to really kick the tires and lite the fires! So I decided to use my blog as a way to write down what I am learning and to see if what I am learning truly helps in my development.
Since this is a blog I will be placing my learning schedule here and I will write a quick test to make sure i know my stuff at the end which I will post here also so anyone else can test the know-ledge!
I will be taking stuff from various sources (like old math books and online articles, and books I buy) when there is a relevant source I will site it. I will also put some of my tests here when the beta comes out.
I may or may not use an api on top of molehill but I love learning how the nuts and bolts of things work so even if I do I will teach myself how to write my own api.

My first topic will be linear algebra as it relates to opengl es I am reading the book Mobile 3D Graphics: with OpenGL ES and M3G.

my notes for chapter 2.1 will be in next post



*********** As a big disclaimer I have no math background or degrees. Everything I learned or have learned I have taught myself including what i know about as3. I am a firm believer, that with dedication and hard work anything is possible. So if you feel overwhelmed or don't have the training and feel less than ok with the topic dont worry start with what you know and Google and you should be able to get very very far(as long as you have patience). We can also use this as a way to ask questions we might not know about.
t